A Game of Dragons — Case Study | ASNN Games
ASNN Studio
A Game of Dragons
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Full 2D art production for a Web3 creature-collector — an original dragon roster, hand-painted biomes and a complete stone-and-ember interface.

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The Roster · 24 dragons

Meet the dragons

The full lineup — swipe or use the arrows to browse.

Boss Design · animated FX

The Ember Tyrant

A hand-drawn raid boss — full rendered illustration with animated fire FX, designed to anchor the late-game encounter against the volcanic biome.

The World

Battle arenas & maps

Hand-painted overworld and combat stages — 10+ battle backgrounds across volcanic, frozen and cursed biomes.

World Map
Tap to open · biome routing
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Environment props & structures
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The Interface

Stone & ember UI

A full carved-stone interface kit — ability panels, elemental skill bars, confirm flows and collectible items.

Abilities panel Confirm panel
Elemental skill bars
Fire Arcane Storm
Filter toggle & navigation — tap it
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Back
Ability slots
Slot Slot Slot Stone bar
Items & collectibles
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A Game of Dragons — 2D art & UI by ASNN Studio